RESUME
Team Experience
LEAD PUZZLE DESIGNER
I was the Lead Puzzle Designer for the first class group project in the Fall 2021 Game 332 class, Experimental Technology in Games. It was a VR game puzzle game developed in Unity using Steam VR and an Oculus Rift. As Lead Puzzle Designer, it was my responsibility to make sure my team of 5 people (excluding me) were all delivering what I asked of them for the week. I also designed the balcony puzzle, in which the player had to use perspective to solve the puzzle and progress.
RELEASE MANAGER
I was 1 of 2 Release Managers for the final class group project in the Fall 2021 Game 332 class, Experimental Technology for Games. It was a 2 player competitive VR game, in which one player used a VR setup with a DDR dance pad to fight enemies and dodge obstacles, and the other player used a Leap Motion hand tracker to place enemies and obstacles to stop the other player. My responsibility was to make sure the team leads all delivered on time, organize meetings whenever any problems came up, and to log the hours that each member put into the project. I also assisted in playtesting and video recording.
WORK EXPERIENCE
I was the sole person working on implementing VR functionality in an existing Unity project for CHANGE LAB ®, a non-profit organization that teaches other non-profits how to be better non-profits. Through games! It was my responsibility to make sure that a player could move and interact with the various scenes they had set up already. Once I did that on every scene requested, I was then asked to use MakeHuman and Mixamo to give some NPCs a body w/basic animations.
PRODUCTION ASSISTANT
I am currently the Production Assistant for Killer Sunshine Studios, an up-and-coming indie dev team comprised of talented people looking to get a leg up on this harsh industry. My role is to assist in keeping the documentation of a currently unannounced project up to date. This includes, but is not limited to, updating design documents, archival of old assets, and keeping notes (including video recordings) of meetings.
When we announce the game, I will also be help manage socials, help maintain hype, and engage with our community.
SKILLS
Acquired over years of study in Game Design and Psychlogy, and generally living life
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Proficient in Unity
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Proficient in C#
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Proficient in Microsoft Suite
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Proficient in Adobe Illustrator
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Proficient in Adobe Photoshop
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Proficient in Adobe XD
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Quick Hands-On Learner
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Open to communication
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Works well in a team environment
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Keeps a cool head in stressful situations
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Extremely Proficient at (most) Video Games